x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Office Holiday

Epic Games' offices will be on holiday from June 22nd to July 7th. During this period support will be limited. Our offices will reopen on Monday, July 8th. 

What is the minimum size one can achieve for android APK ?

Hi, When deploying for android, even the smallest game I compiled has a minimum size of ~60MB. Can it be further decreased? Can I deactivate parts of the engine besides plugins?

I want to use only UMG and Paper2D. Have tested every build configuration and selected only ETC1, etc (besides that my content folder is very small). It seems there is a minimum size I can not further decrease.

Is there any chance of making UE4 more modular for mobile?

Product Version: Not Selected
Tags:
more ▼

asked Oct 22 '14 at 07:08 AM in Packaging & Deployment

avatar image

Dredok
266 17 19 42

avatar image piXelicidio Dec 18 '14 at 10:13 PM

Is a shame that these questions are never answered :( I'm also looking for solutions in this silent subject.

avatar image canklot Jan 30 '19 at 04:29 PM

What is the smallest apk size you get for a blank project ?

I created a new blank project and packed it for etc1 and it was somewhere like 50mb

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

2 answers: sort voted first

After a few days researching and testing the lower I could get is 37mb using UMG and Paper2D in 4.6.1.

Follor these answer instructions: https://answers.unrealengine.com/questions/70842/why-are-android-file-sizes-so-big.html

Also check your level references: Right Click over your map asset -> Reference Viewer. And try to find any referenced resources that you don't really need. I deleted PostProcessingVolume cube that save me around 2mb because of referenced big size texture.

more ▼

answered Dec 21 '14 at 09:44 PM

avatar image

piXelicidio
695 32 37 150

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
more ▼

answered Jul 24 '15 at 08:25 PM

avatar image piXelicidio Sep 04 '15 at 07:25 PM

Hi Wittlief, with 4.9.0 the apk size has incressed, and some of the reason is a "libvrapi.so" included in the apk that most app don't need being VR stuff... how can we get rid of it? Q: https://answers.unrealengine.com/questions/296932/apk-grows-in-49-and-hwo-to-get-rid-of-vr-plugins.html

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question