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What is the minimum size one can achieve for android APK ?

Hi, When deploying for android, even the smallest game I compiled has a minimum size of ~60MB. Can it be further decreased? Can I deactivate parts of the engine besides plugins?

I want to use only UMG and Paper2D. Have tested every build configuration and selected only ETC1, etc (besides that my content folder is very small). It seems there is a minimum size I can not further decrease.

Is there any chance of making UE4 more modular for mobile?

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asked Oct 22 '14 at 07:08 AM in Packaging & Deployment

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Dredok
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avatar image piXelicidio Dec 18 '14 at 10:13 PM

Is a shame that these questions are never answered :( I'm also looking for solutions in this silent subject.

avatar image canklot Jan 30 '19 at 04:29 PM

What is the smallest apk size you get for a blank project ?

I created a new blank project and packed it for etc1 and it was somewhere like 50mb

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2 answers: sort voted first

After a few days researching and testing the lower I could get is 37mb using UMG and Paper2D in 4.6.1.

Follor these answer instructions: https://answers.unrealengine.com/questions/70842/why-are-android-file-sizes-so-big.html

Also check your level references: Right Click over your map asset -> Reference Viewer. And try to find any referenced resources that you don't really need. I deleted PostProcessingVolume cube that save me around 2mb because of referenced big size texture.

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answered Dec 21 '14 at 09:44 PM

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piXelicidio
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answered Jul 24 '15 at 08:25 PM

avatar image piXelicidio Sep 04 '15 at 07:25 PM

Hi Wittlief, with 4.9.0 the apk size has incressed, and some of the reason is a "libvrapi.so" included in the apk that most app don't need being VR stuff... how can we get rid of it? Q: https://answers.unrealengine.com/questions/296932/apk-grows-in-49-and-hwo-to-get-rid-of-vr-plugins.html

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