What is the minimum size one can achieve for android APK ?
Hi, When deploying for android, even the smallest game I compiled has a minimum size of ~60MB. Can it be further decreased? Can I deactivate parts of the engine besides plugins?
I want to use only UMG and Paper2D. Have tested every build configuration and selected only ETC1, etc (besides that my content folder is very small). It seems there is a minimum size I can not further decrease.
Is there any chance of making UE4 more modular for mobile?
asked Oct 22 '14 at 07:08 AM in Packaging & Deployment
After a few days researching and testing the lower I could get is 37mb using UMG and Paper2D in 4.6.1.
Follor these answer instructions: https://answers.unrealengine.com/questions/70842/why-are-android-file-sizes-so-big.html
Also check your level references: Right Click over your map asset -> Reference Viewer. And try to find any referenced resources that you don't really need. I deleted PostProcessingVolume cube that save me around 2mb because of referenced big size texture.
answered Dec 21 '14 at 09:44 PM
Please see the official documentation in this thread:
answered Jul 24 '15 at 08:25 PM
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