Fail when attaching static mesh to socket
Hello. There's my problem Im trying to attach Static Mesh Component to Socket on my skeleton
But when Im clicked the ball I got this
Heres my blueprint (Socket name does not matter, I got same result regardless on it / socket existing)
I tryed to use "Attach To", but my ball just teleports around me, so.. Need help Ty, and sorry for bad english
asked Oct 22 '14 at 11:35 AM in Blueprint Scripting
Please do not bump threads that have not gone unanswered for four or more days. This unnecessarily clutters the answerhub and makes it more difficult for users to help anyone.
Now, to answer your question, you have no socket listed in your attach actor to component. Additionally you have it set to keep relative offset, you will probably want to snap the object to the socket if you want it to be a held item.
answered Oct 22 '14 at 06:04 PM
You have to write the exact name of the socket you want to attach to in the attach node. Also change the "Attach location type" to snap.
answered Oct 22 '14 at 05:08 PM
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