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Water material problem

Hello, I have this issue with my water materia, dont know how to explain it. is like a depth fade problem, but its almost imposible to set. I used VaOcean as the base material but the problem is that those materials are not translucent, so I used this tutorial to give it the opacy https://www.youtube.com/watch?v=KPmRV1Z9ikY

I got a really huge scenario with islands, the ocean is very important so if you guys can give a hand with this water material would be really helpfull.

Thanks!

Damian

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asked Oct 22 '14 at 01:29 PM in Using UE4

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Kitekat
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avatar image Kitekat Oct 22 '14 at 01:41 PM
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It appears to be more related to your Fresnel. I'd tweak the Fresnel settings a LOT until you find what gives you the look you want. There's 2 numerical value inputs to the Fresnel - Exponent and Base Fraction. Tinker a bit with both values until you get a strong understanding of what they both do (they're sort of inter-dependent you'll find).

Depth Fade can also be heavily impacted by high values with Refraction as well. I'd consider turning off Refraction input temporarily to sort things out with the Depth Fade settings. This is some water I've done.

https://www.youtube.com/watch?v=dvJuk1IMoxo

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answered Nov 26 '14 at 08:21 PM

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conan_thanoz02
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