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Dialogue System with Blueprint Office - demo

Hiyas

I am trying to create a kind of a dialogue system by using the Blueprint Office -demonstration. So far I have managed to modify the original demo in a way that the text box opens and closes by clicking it instead of proximity.

Though now I have a issue that I am unsure how to solve on my own.

If I type too much text in the text box it becomes too large. To remedy this I am trying to create a system where I click the text box to open it and when I click it second time it closes the old text box and opens a new in the same spot thus allowing me to cycle trough alot of text like traditional NPC in RPG game.

Here is a picture of my current system. It would continue from the 2nd picture but with a new text box instead of re - opening the same text box after clicking a 3rd time.

Any advice on how to make it work would be appreciated as I might have biten a too large piece to swallow with attempting this kind of dialogue system with my starter skills on blueprint but after spending days tinkering with it and trying different ideas I would like to get it to work instead of giving up on it.

Sincerely Ren

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asked Oct 22 '14 at 02:08 PM in Blueprint Scripting

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Mr_Ren
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Hi Mr_Ren,

Have you tried something like this?

https://forums.unrealengine.com/showthread.php?33253-Request-2D-Arrays&highlight=2d+array

Basically instead of closing and opening text windows, just replace the text in the box with a new set of text by switching which part of a 2d array or data table you are looking at.

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answered Oct 22 '14 at 04:02 PM

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