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[Closed] [Question] Drive two SkelMeshComponents in one SkelMeshActor BP

I have a SkeletalMeshActor BP and another SkeletalMeshComponent, both with the same skeletal mesh assigned in one BP. When I now put the BP actor into matinee and play an animation via the anim track, only the root skelmesh animates. How can I drive the second skelmesh in the BP animate along, to whatever animation I trigger in matinee?

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asked Mar 11 '14 at 05:44 AM in Everything Else

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ue4-archive ♦♦ STAFF
50.1k 3672 2002 9129

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The question has been closed Jun 03 '14 at 09:41 PM by Ben Halliday for the following reason:

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1 answer: sort voted first

Hi Christian,

I would recommend using the Master/Slave Pose component system. In the ConstructionScript you can add a Set Master Pose Component node, then specify one component to be the slave of the other, and the master drives all animations and physics.

I hope this helps,

Cheers

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answered Mar 11 '14 at 05:44 AM

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50.1k 3672 2002 9129

avatar image ue4-archive ♦♦ STAFF Mar 11 '14 at 05:45 AM

I can't get it to work. Could you give a simple example of how a setup would look like, thanks!

avatar image ue4-archive ♦♦ STAFF Mar 11 '14 at 05:45 AM

That's strange, I did the same steps as you, but every time I try to plug my cyborg ninja cloaked skelmesh into the target it gives me the following error:

Is a skelmesh actor different from a skelmesh component?

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avatar image ue4-archive ♦♦ STAFF Mar 11 '14 at 05:45 AM

Yes, actors and components are different. You can read some about it in the documentation: https://rocket.unrealengine.com/docs/ue4/INT/Gameplay/Programming/Components/index.html

The issue here is that the Master Pose node you have placed is looking for a target actor. To get the correct type, drag off your your Slave SkelMesh Component and search for the 'Master Pose' node. This will add the node that accepts the Component type.

Hopefully this resolves the issues for you.

avatar image w_jones May 27 '14 at 06:01 PM

Do you set this in the construction script of the character ?

I can't get this to work at all :(

avatar image Ben Halliday STAFF Jun 03 '14 at 09:41 PM

Hey w_jones,

This is an old Archive post from our beta users, put here for reference, and it may not contain the most up-to-date information. You will get the best response for this if you ask a question in a new post in the Using UE4 section.

Ben Halliday

avatar image alwynd Jun 03 '14 at 10:02 PM +

ah man, THIS FRIGGIN ROCKS! Now I just need to script it.

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