4.5 Project-Dependent Texture Error

As of this morning, one of my projects began experiencing texture errors on every level. All of the levels in the project experience the error, including the default Shooter Game maps. The problem does not occur on any of my other projects.

The texture “tearing” scrolls left and right as the camera moves relative to the surface before disappearing when one approaches close enough. This has never happened before today.

Thanks for the reply,

In the level pictured in the OP, it is one material that shows the error. However, the materials in the Shooter Game level Highrise also have the texture glitch (in this project only).

I also modified the value of the camera near clipping plane before the error occurred, but reverting to the default value of 10 does not fix the texture bug.

Hey flobwoggler -

Is this one particular material that is demonstrating this error or if multiple materials are they using a common material function of math sequence?

A screenshot of the material would be helpful if at all possible for us to try to debug this issue for you.

Thank You

Eric Ketchum

I just updated to 4.5.1 from 4.5.0, and the texture bug was magically resolved. :stuck_out_tongue:

Thanks for the assistance.