Mesh always facing camera - what's wrong with it?

Hello UE4-Team,

I have a weird error. I added a pillar to my scene with approximately 17k vertices and in every mode (lit, unlit, play…) it’s always facing the camera, when I move. Like in old 90’s 3d Games…

I don’t know what’s wrong with it.
Here I’m standing left of it:

And after walking straight to the right, it looks at me:

It also looks kind of angular. Please help me!

Thanx in advance!
pyrocat

Hey Pyrocat -

It looks like your mesh has flipped faces. Does this same effect appear when you look at the mesh in the Static Mesh Editor? To fix this go back into your modeling program and select your faces and flip (this will reverse the normal direction and should correct your problem.

Thank You

Eric Ketchum

Thank you,

this really was the problem. Great!