UE4 InputComponent not binding Actions/Axis mappings (C++)
Firstly, the InputComponent I am using is part of a PlayerController custom class called "PlayerControllerC", this will be used to manipulate the player: "PlayerCharacter". Right now, my code consists for 3 debugging actions to test, none of which are working; these are listed below:
When debugging the code, there's no issue with the InputComponent variable or the creating it, however none of the functions are called on their respective keys. The game is a TopDown(70degree) dungeon crawler, so I followed the TopDown method of constructing an InputComponent.
Can anyone please help and tell me why none of the functions are being called on the keypresses?
asked Oct 22 '14 at 09:33 PM in C++ Programming
Although this is a late response, I fixed this error by calling "Super::Tick(DeltaSeconds" inside my tick override function.
answered Nov 16 '14 at 11:27 AM
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