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[Crash] KERNELBASE.dll! UnknownFunction

Hello all!

I'm trying to package my project for a few friends so they can run the application and do some testing for me. MY intent was to give them only the files they'd require as if they were the end client of the game. After a few frustrating attempts to get the correct files and the application to run on my laptop(testing to see if I can run it off my host development machine) and I'm running into troubles. I've ensured my graphics and widows is up-to-date as well as the required dependencies that are included in the game engine -> extra -> redist section.

The error I'm receiving happens once I run the application(even as an admin). The error is:

The UE4-ProjectBravo Game has crashed and will close

  Fatal Error!

 KERNALBASE.dll!UnknowsFunction (0x[8-digit hex number that change every time here]) + 0 bytes [(null):8-digit numeric number that change every time here]
 ProjectBravo.exe!UnknowsFunction (0x[8-digit hex number that change every time here]) + 0 bytes [(null):8-digit numeric number that change every time here]
 ProjectBravo.exe!UnknowsFunction (0x[8-digit hex number that change every time here]) + 0 bytes [(null):8-digit numeric number that change every time here]

I'm using UE 4.5.0 and I've taken the folder created by the Package Project Windows x32 and added in the 2 required dependency files and one .txt file in the root of the folder tree. I have no issues running this on my development machine, however when I zip -> USB -> Laptop ->unzip I get this error when trying to run the application found in the \Binaries\Win32\ProjectNameHere.exe

Please show me where I did my Bar so I can go and un-Foo it.

Thanks!

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asked Oct 23 '14 at 02:28 AM in Packaging & Deployment

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EvilCanadian
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So I've been able to fix the issue. What caused it? I have no exact idea. What I did to fix it? I cleaned the directory where the engine was sending the packaged game. It was empty. I then repackaged the game with my desired settings and then I was able to compress it and distribute via usb to others with no further issues(outside of them getting the UE4 dependencies). I suspect there was a complication when I packaged the game twice within the same directory (with different settings mainly the PAK file option).

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answered Oct 24 '14 at 04:07 AM

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EvilCanadian
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avatar image Rajgamer Aug 26 '15 at 06:16 AM

I did it in the same way but no result

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