Console commands for audio broken ?
I was wondering why some of the console commands useful for audio don't appear to be working.
ListSoundClasses and ListWaves information is displayed in the Stat Sounds command anyway so we don't really need these, but ListSounds gives you the currently loaded sounds memory footprint - which is pretty useful / vital for tracking this.
Not sure how useful ListSoundDurations is - but again this doesn't appear to work. ListAudioComponents says it "Dumps a detailed list of all AudioComponent objects" but either it doesn't or I'm looking in the wrong place (Documents\Unreal Projects\GAMTutorialLevel_V001\Saved\Logs) ?
asked Oct 23 '14 at 10:05 AM in Bug Reports
The output from ListSounds and ListWaves are shown in the console output, which can be seen in the Output Log in the Editor (Window->Developer Tools->Output Log). They can also be found in the log files that are written to your 'GameName'/Saved/Logs folder.
ListSoundDurations however seems to use our internal logging system, which only appears in the Output Log if the severity of the log message is high enough. In the case of Audio only warnings are shown by default, to display log messages you need to change the following line in Audio.h:
ENGINE_API DECLARE_LOG_CATEGORY_EXTERN(LogAudio, Warning, All); // Change Warning to Log
I can add a ticket about changing this to always write to the console, as I don't see any point in potentially hiding log messages that you explicitly requested.
answered Oct 23 '14 at 01:52 PM
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