Spawning actor in levelblueprint; culling issues
Basicly I need help. Maybe it is a bug, maybe I'm doing something horrible wrong, can't really tell.
My goal is to let the levelblueprint spawn actors at level startup. And let those actors be culled at a certain distance. When I place my actors manually they get culled, when I spawn them they don't.
For the purpose of this repport I tried to recreate this phenomenon. I opened a brand new project ( engine 4.5.0 - extreme settings) with a new map, made a BP (BP_RandomObjects) which holds nothing more then a static mesh cube (S_Block) (which was created from a cube bsp) and has a very basic white material.
I place one actor manually in the level and one I spawn with the use of the following code:
Next I constructed a cull distance volume and gave it the following parameters:
I build the project and run it in a standalone environment.
The result is that:
1) I get a warning message in screen ("lightning needs to be rebuild") ( even when i just buid it 1 sec ago)
2) when i''m closeby i see both objects (this is what I want)
3) but when i move away only one dissapears
4) additionally (but not the main problem here): The shadow of the object that i manually dragged and dropped into the level is horribly wrong
I don't understand it and hope my issue can be fixed!
Thank you in advance ;)
asked Oct 23 '14 at 12:02 PM in Bug Reports
First off, Thank you for the detailed setup and clearly representing how to reproduce. Setups like this are great at being able to reproduce and get this submitted!
I was able to clearly see the issue happening with the Blueprint in the cull distance volume. I've submitted a bug report for this (UE - 5467). Once a fix is in I will test and verify so that I can update this post accordingly.
In the mean time as a work around you can manually set the cull distance for objects by using the Min and Max cull distance. Using this doesn't require using a cull distance volume.
Thank you for your detailed report!
answered Nov 14 '14 at 03:54 PM
Tim Hobson ♦♦ STAFF
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