Hi there,
Basicly I need help. Maybe it is a bug, maybe I’m doing something horrible wrong, can’t really tell.
My goal is to let the levelblueprint spawn actors at level startup. And let those actors be culled at a certain distance. When I place my actors manually they get culled, when I spawn them they don’t.
For the purpose of this repport I tried to recreate this phenomenon. I opened a brand new project ( engine 4.5.0 - extreme settings) with a new map, made a BP (BP_RandomObjects) which holds nothing more then a static mesh cube (S_Block) (which was created from a cube bsp) and has a very basic white material.
I place one actor manually in the level and one I spawn with the use of the following code:
Next I constructed a cull distance volume and gave it the following parameters:
I build the project and run it in a standalone environment.
The result is that:
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I get a warning message in screen (“lightning needs to be rebuild”) ( even when i just buid it 1 sec ago)
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when i’'m closeby i see both objects (this is what I want)
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but when i move away only one dissapears
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additionally (but not the main problem here): The shadow of the object that i manually dragged and dropped into the level is horribly wrong
I don’t understand it and hope my issue can be fixed!
Thank you in advance