Cant launch application on iOS device

Hi.

I had project on windows pc named N1. I cloned it and named Test, and removed many assets, since N1 was too big. Then i packaged the project for Windows platform (shipment type), and it works…

Then i copied the Test project to Mac OS, but ! if i try launch it on iOS device iPhone, iPad, it says Launch failed, and in log is this :

LogPlayLevel:Display: env: xcodebuild: error: The project ‘test_IOS’ does not contain a scheme named ‘n1 - iOS’.

LogPlayLevel:Display: InternalUtils.SafeFindFiles: SafeFindFiles /var/folders/dv/vmpg0d0s4t5b55lm6z8t2l280000gn/T/+Users+Shared+UnrealEngine+4.5/Logs * False
LogPlayLevel:Display: InternalUtils.FindFiles: FindFiles /var/folders/dv/vmpg0d0s4t5b55lm6z8t2l280000gn/T/+Users+Shared+UnrealEngine+4.5/Logs * False
LogPlayLevel:Display: BuildCommand.Execute: ERROR: BUILD FAILED
LogPlayLevel:Display: Program.Main: ERROR: AutomationTool terminated with exception:
LogPlayLevel:Display: Program.Main: ERROR: Exception in AutomationScripts.Automation: Client exited with error code: 65
LogPlayLevel:Display: Stacktrace: at Project.RunStandaloneClient (System.Collections.Generic.List`1 DeployContextList, System.String ClientLogFile, ERunOptions ClientRunFlags, System.String ClientApp, System.String ClientCmdLine, AutomationTool.ProjectParams Params) [0x00000] in :0
LogPlayLevel:Display: at Project.RunInternal (AutomationTool.ProjectParams Params, System.String ServerLogFile, System.String ClientLogFile) [0x00000] in :0
LogPlayLevel:Display: at Project.Run (AutomationTool.ProjectParams Params) [0x00000] in :0
LogPlayLevel:Display: Program.Main: ERROR: Client exited with error code: 65
LogPlayLevel:Display: ProcessManager.KillAll: Trying to kill 0 spawned processes.
LogPlayLevel:Display: Program.Main: AutomationTool exiting with ExitCode=1
LogPlayLevel:Display: Domain_ProcessExit
LogPlayLevel:Display: ProcessManager.KillAll: Trying to kill 0 spawned processes.
LogPlayLevel:Display: RunUAT ERROR: AutomationTool was unable to run successfully.

I tried to delete xcode project file to let it auto generate, but didnt work. What is the problem?

Thx

PS: If i create empty project on Mac OS, i am able to launch it on iOS device. So there is some mismatch in the Test project but i dont know which, may be some problem with cloning??

Howdy lukas84,

Thank you for reporting this issue. Would you be able to include you Dxdiag and your Project Log file to this post? Any additional information would be greatly appreciated.

Thanks and have a great day!

Hi lukas84,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you.

so the test project was created with windows platform and you manually sent all files of it to Mac machine, not by remote build tool?

yes yes, i always manually copy project to mac, didnt know about some remote build tool… must say that i did this many time before and it always worked, but not in this case. i was not trying it from that time

i tried now access the mac remotely via device manager, but there is problem to manage common network with windows and mac… i have both in same workgroup but still dont see each other devices in device manager

hi Sean, thank you for your assistance. once i will be focusing on this problem i will tell you more. i was not working with this problem many days, since last time i tried i spent so much time and energy on it :P. so i rather just worked on the game itself on windows, but soon i will have to check again the mac os and mobile devices.

Regards,

Lukas

Sounds great lukas84. Be sure to let me know if you run across any further issues.

Have a great day!

Yes i also meet this issue. Have you installed itunes on you PC? You can try this.

Actually, maybe we do not need launch game on single device by manually give it. I know this issue is the itunes version may not match the epic’s needed. you can try to deploy the game to device and read the log. you can found some reason about this problem.

If you created your project on PC platform, i suggest you do not manually copy it to mac machine, you should use the remote build tool for compilation your project. Also you must install itunes on you pc machine.
Then, you should import your mobileprovision and certificate files. Finally cook your project by editor or UFD.

Howdy lukas84,

Just wanted to check back in with you. zql has provided some steps above that may help you with the issue that you seem to be running across. For the time being, I am going to close this issue for tracking purposes. If you happen to come across the error once again when you reach that phase of your project, please feel free to open this thread back up so that I may further investigate the issue.

Thanks and have a great day!