UE4(UT4) crashed whenever i remove or replace any of my 2 teleports

UE4(UT4 crashes whenever i remove or replace any of my 2 teleports(can’t really move forward with the map until i can delete the teleports)

… can’t upload all the logs here…“This attachment is not permitted because the file type is invalid.”

wierd thing is that the crash happend ether at end of BSP build or… often at cleaning up phases… also happened once when i just clicked the teleport

Log… copyed from when i clicked the teleport… deleting it… starting build… and then it crashes(often in cleaning up phase)

[2014.10.23-16.28.39:580][942]LogEditorViewport: Clicking on Actor (CTRL LMB): BP_Teleporter_New_C (BP_Teleporter_Quadro)
[2014.10.23-16.28.40:715][ 65]LogEditorViewport: Clicking on Actor (CTRL LMB): BP_Teleporter_New_C (BP_Teleporter_Octa)
[2014.10.23-16.28.41:585][163]Cmd: DELETE
[2014.10.23-16.28.41:585][163]Cmd: ACTOR DELETE
[2014.10.23-16.28.41:597][163]LogEditorActor: Deleted Actor: BP_Teleporter_New_C
[2014.10.23-16.28.41:600][163]LogEditorActor: Deleted Actor: BP_Teleporter_New_C
[2014.10.23-16.28.41:601][163]LogActorComponent: UnregisterComponent: (/Engine/Transient.RotatingMovementComponent_2) Not registered. Aborting.
[2014.10.23-16.28.41:636][163]LogEditorActor: Deleted 2 Actors (0.051 secs)
[2014.10.23-16.28.47:857][891]LogEditorViewport: Clicking on Actor (LMB): PlayerStart (Player Start_7)
[2014.10.23-16.28.50:528][180]LogNavigationPoint: PostEditMove Clear paths rebuilt
[2014.10.23-16.29.03:448][636]LogWindowsTextInputMethodSystem:Error: Deactivating a context failed while setting focus to the disabled TSF document manager.
[2014.10.23-16.29.11:260][636]LogWindowsTextInputMethodSystem:Error: Deactivating a context failed while setting focus to the disabled TSF document manager.
[2014.10.23-16.29.21:139][636]LogActorComponent: UnregisterComponent: (/Engine/Transient.RotatingMovementComponent_3) Not registered. Aborting.
[2014.10.23-16.29.21:139][636]LogActorComponent: UnregisterComponent: (/Engine/Transient.RotatingMovementComponent_4) Not registered. Aborting.
[2014.10.23-16.29.21:139][636]LogActorComponent: UnregisterComponent: (/Engine/Transient.RotatingMovementComponent_5) Not registered. Aborting.
[2014.10.23-16.29.22:417][636]LogSavePackage: Save=1246.023193ms
[2014.10.23-16.29.22:417][636]LogSavePackage: Moving ‘…/…/…/…/…/…/…/UE4/UnrealTournament-master/UnrealTournament/Saved/DM-Blupp-backupE1CCC8124F1D33C4C88E629913E93C55.tmp’ to ‘…/…/…/…/…/…/…/UE4/UnrealTournament-master/UnrealTournament/Content/Maps/DM-Blupp-backup.umap’
[2014.10.23-16.29.22:435][636]LogFileHelpers: Saving map ‘DM-Blupp-backup’ took 11.067
[2014.10.23-16.29.25:594][999]MapCheck: New page: Map Check
[2014.10.23-16.29.25:614][999]Cmd: MAP REBUILD ALLVISIBLE
[2014.10.23-16.29.25:614][999]LogEditorServer: Rebuildmap Clear paths rebuilt
[2014.10.23-16.29.44:183][999]LogCrashTracker:

[2014.10.23-16.29.44:367][999]LogCrashTracker:

[2014.10.23-16.29.44:367][999]LogWindows: === Critical error: ===
Fatal error!

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000198

UE4Editor-UnrealTournament.dll!UnknownFunction (0x000007fba990ec43) + 0 bytes [UnknownFile:0]
UE4Editor-UnrealTournament.dll!UnknownFunction (0x000007fba990e237) + 0 bytes [UnknownFile:0]
UE4Editor-UnrealTournament.dll!UnknownFunction (0x000007fba9910d31) + 0 bytes [UnknownFile:0]
UE4Editor-Renderer.dll!UnknownFunction (0x000007fbad9d9d99) + 0 bytes [UnknownFile:0]
UE4Editor-Engine.dll!UnknownFunction (0x000007fbb0202933) + 0 bytes [UnknownFile:0]
UE4Editor-Engine.dll!UnknownFunction (0x000007fbb022eeb7) + 0 bytes [UnknownFile:0]
UE4Editor-Engine.dll!UnknownFunction (0x000007fbb021f13d) + 0 bytes [UnknownFile:0]
UE4Editor-Engine.dll!UnknownFunction (0x000007fbb053276f) + 0 bytes [UnknownFile:0]
UE4Editor-Engine.dll!UnknownFunction (0x000007fbb09fcdd2) + 0 bytes [UnknownFile:0]
UE4Editor-UnrealEd.dll!UnknownFunction (0x000007fbaf2ce28d) + 0 bytes [UnknownFile:0]
UE4Editor-UnrealEd.dll!UnknownFunction (0x000007fbaf30194a) + 0 bytes [UnknownFile:0]
UE4Editor-UnrealEd.dll!UnknownFunction (0x000007fbaef89564) + 0 bytes [UnknownFile:0]
UE4Editor-UnrealEd.dll!UnknownFunction (0x000007fbaefc0527) + 0 bytes [UnknownFile:0]
UE4Editor-UnrealEd.dll!UnknownFunction (0x000007fbaefb8084) + 0 bytes [UnknownFile:0]
UE4Editor-UnrealEd.dll!UnknownFunction (0x000007fbaefa8370) + 0 bytes [UnknownFile:0]
UE4Editor-UnrealEd.dll!UnknownFunction (0x000007fbaef9566d) + 0 bytes [UnknownFile:0]
UE4Editor-UnrealEd.dll!UnknownFunction (0x000007fbaf2f6fa0) + 0 bytes [UnknownFile:0]
UE4Editor-UnrealEd.dll!UnknownFunction (0x000007fbaef2f752) + 0 bytes [UnknownFile:0]
UE4Editor-LevelEditor.dll!UnknownFunction (0x000007fba8b67aea) + 0 bytes [UnknownFile:0]
UE4Editor-Slate.dll!UnknownFunction (0x000007fbc0baba86) + 0 bytes [UnknownFile:0]
UE4Editor-Slate.dll!UnknownFunction (0x000007fbc0c97fad) + 0 bytes [UnknownFile:0]
UE4Editor-Slate.dll!UnknownFunction (0x000007fbc0c7c38f) + 0 bytes [UnknownFile:0]
UE4Editor-Slate.dll!UnknownFunction (0x000007fbc0d2174a) + 0 bytes [UnknownFile:0]
UE4Editor-Slate.dll!UnknownFunction (0x000007fbc0d4dfb5) + 0 bytes [UnknownFile:0]
UE4Editor-Slate.dll!UnknownFunction (0x000007fbc0be8b4c) + 0 bytes [UnknownFile:0]
UE4Editor-Slate.dll!UnknownFunction (0x000007fbc0bd8b26) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!UnknownFunction (0x000007fbc79d3e89) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!UnknownFunction (0x000007fbc79c629b) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!UnknownFunction (0x000007fbc79d5009) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!UnknownFunction (0x000007fbc79c3532) + 0 bytes [UnknownFile:0]
USER32.dll!UnknownFunction (0x000007fbd50d171e) + 0 bytes [UnknownFile:0]
USER32.dll!UnknownFunction (0x000007fbd50d14d7) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!UnknownFunction (0x000007fbc7a72ec6) + 0 bytes [UnknownFile:0]
UE4Editor.exe!FEngineLoop::Tick() (0x000007f644aba752) + 8 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.5\engine\source\runtime\launch\private\launchengineloop.cpp:2111]
UE4Editor.exe!GuardedMain() (0x000007f644aaf9df) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.5\engine\source\runtime\launch\private\launch.cpp:133]
UE4Editor.exe!GuardedMainWrapper() (0x000007f644aafa4a) + 5 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.5\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
UE4Editor.exe!WinMain() (0x000007f644abbf19) + 17 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.5\engine\source\runtime\launch\private\windows\launchwindows.cpp:201]
UE4Editor.exe!__tmainCRTStartup() (0x000007f644abcdc9) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x000007fbd47d167e) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x000007fbd737c3f1) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x000007fbd737c3f1) + 0 bytes [UnknownFile:0]

[2014.10.23-16.29.44:478][999]LogExit: Executing StaticShutdownAfterError
[2014.10.23-16.29.44:493][999]LogWindows: FPlatformMisc::RequestExit(1)
[2014.10.23-16.29.44:493][999]Log file closed, 10/23/14 18:29:44

I can upload the map to u if needed =)

Managed to solve it by copying the entire map exept the teleports and pasting it into a new(clean) map