Question about Blender .obj imports
Exported a blender object (a cup) to a .obj file so I could import into UE4. When importing in the editor, I got the message that the object "has degenerate tangent bases which will result in incorrect shading." Thoughts?
Take a look at this thread: https://forums.unrealengine.com/showthread.php?5322-Problem-with-exporting-models :) Probably this will work: "Double click onto your static mesh in the UE4 -> Select the recompute tangents/normals and click save "
answered Oct 23 '14 at 06:58 PM
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