Control a player while in freefall?

I want to create a character controller that can be controlled while in freefall. Essentially like a skydive. How can I go about doing this?

Do you want to base it off the MyCharacter blueprint that comes with the game?

I want to use a custom character. However, I am unsure how I should set up the character to accommodate the mechanic I want.

Click your character’s “CharacterMovement(Inherited)” component and look in the details panel.

Under “Character Movement: Jumping / Falling” you will find a bunch of controls that should cover you.