Only Inherent Parts of Rotation

Hey, I am trying to make a character in which the camera is bound to the head. This is nice because i can have it sync up perfectly. Here’s the thing - i don’t want it to inherent yaw and roll rotation because that is very disorienting, but i still want that rotations to still be in the animation because it looks more natural.

How would i go about doing this. I dug through the details panel for the CameraComponent to no avail.

Thanks in advance! Feel free to ask any questions.

if you get the rotation of the head bone, then break the rotation and make a rotation, and only connect the yaw between them while the pitch and roll are left as zero, you can use that to set the camera rotation.