[FYI] Timeline Different in 4.5+
So, I learned something today and wanted to post this in the case that someone else did this too.
Prior to Unreal 4.5 I would have the actions of a timeline in the Event Graph of a blueprint but call a timeline within a separate function and have no issues whatsoever. Like so:
Then with 4.5 that was calling an error and the Timeline was not considered valid.
So, instead I now call a custom event that ties back to the timeline put into the Event Graph and can get the right direction and actions taken
Maybe obvious to some, but I had to learn it the hard way. Hope this helps!
asked Oct 24 '14 at 12:49 AM in Blueprint Scripting
All those nodes should still be usable inside a blueprint function. Do you know what kind of errors it was reporting? Did you try deleting and replacing the nodes? It was not intentional to remove support for those nodes, and I cannot reproduce your issue (at head).
answered Nov 14 '14 at 06:03 PM
This is really useful information, great work!
answered Oct 24 '14 at 07:46 PM
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