UE4 Editor exception, Can't find the cause

I am working on a team project through perforce. Since yesterday for some reason after getting the latest revision. Whenever I launch the project in debug mode it pops up with a breakpoint exception, its at the address … of type int and value 3. (There are absolutely no breakpoints in my code because delete all breakpoints is greyed out, and i didn’t add any). Its really annoying, every time I try to launch the game or load the editor i have to spam continue a billion times. Can anyone help me figure out what the problem is?

Our project is based off the UE4 Project Templates, Its not full source of UE4 4.5 . I’ve read to set a option that has to do with pfd linking in buildconfiguration.cs but that is for source projects which ours is not.

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I have to spam continue like 10 times and then it runs. Really need a fix for this.

#Turn Off Source Control / Read Only

If you turn off source control does the issue go away?

maybe you are hitting a read only file somewheres and the editor doesnt know what to do with it.

I witnessed this as a solution for someone else who was getting odd crashes, disabling source control fixed it

you should also click on your project folder and edit properties and turn off read-only for entire directory and all files :slight_smile:

Rama

I kind of thought the same thing, but tried restarting windows, turning off all source control, and checking the folders to make all the files not read only. It didn’t work. Still the same thing.

The problem ended up being a corrupted map. The Main Map we were all using was corrupted for me at least. Created a new level and set editor startup to the new level and the problem went away.