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I seem to be having a lot of problems...

I have only been using UE4 for about 2 weeks but I am getting pretty frustrated so far. I'm not sure if I'm just not used to UE4 yet but I have been struggling a lot doing things that seem should be really easy. Such as hiding a widget after it has been displayed. Displaying it is pretty easy but either removing it from the viewport of just toggling the visibility just doesn't work.

How about calling a function of a class that I am using as a type? It shows it makes it to the function call but the breakpoint I set inside the function never gets called...

Not to mention all the crashes.

Has everyone had similar problems trying to get UE4 to work?

I told myself I would give it a chance for a month but I must admit I am pretty disappointed.

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asked Oct 24 '14 at 03:54 AM in Using UE4

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TM317
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UE 4 is a pretty big project, so it takes a while to get used to how things work...

Removing the widget from the viewport does hide it. It seems your removal code is either not called or you are adding it again and again.

Are you talking about a Blueprint or C++ breakpoint? You need to be aware that you breakpoints will not work if you start the game as "standalone" from within the editor because that will spawn a new exe. You can attach Visual Studio afterwards but your Blueprint breakpoints will never work in a standalone game.

The game / editor usually only crashes if my custom C++ code runs into problems. The engine code and the Blueprints rarely cause crashes for us.

Marc

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answered Oct 24 '14 at 08:30 AM

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mkamradt
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