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Cached Pose in State Machine

Hi,

I am wondering if it is possible to create a cached pose inside a state-machine in the animation blueprint.

If a cached pose is created in the AnimGraph it appears like I can access it inside the states, however, I can not save a cached pose inside any states.

Thanks

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asked Mar 11 '14 at 05:47 AM in Everything Else

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Hi Alexandre,

No, it is not possible to create a cached pose from inside a state machine, and we are not aware of any particular case when there would be a need to do so that could not be served by caching the pose in the AnimGraph. Allowing the ability to cache from a StateMachine is unnecessary and could lead to possible issues.

Cheers

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answered Mar 11 '14 at 05:47 AM

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avatar image sergueik Aug 28 '15 at 05:56 AM

Hi,

One reason to use Cache nodes is to do additive animation and provide a default pose to a slot for example. If you now want to do this additive animation inside a state machine state you are out of luck?

avatar image Spectral Ink Jul 15 '16 at 06:33 PM

another reason is to encapsulate other functionality. My predecessor had created a animation logic chaining cached poses and it works fine, but I wanted to add more functionality. I wanted to keep what he did and put it in one state and my new work in another, but since cached poses aren't supported, my predecessor's work was broken. Now I need to either rework his original graph or rethink how to add to it without using a state machine.

avatar image Vahid Apr 26 '18 at 08:09 PM

I've same problem , any news on this topic to use cache inside state machines?

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