Modular import (instances)
I have in Modo f.e. four chairs. One real and three instances. Instaces are fake objects which have only position, rotation and scale values in space without any mesh. I may export fbx of one real mesh and for example position, rotation and scale values of every instance object (array of values exported by python script). Then I would like to import that one mesh to scene and import in some way position, rotation and scale values of that multiple instances of one object to set it automatically not manually. Is that possible?
This has been requested and is something that is under consideration for use in UE4, but has not been implemented. The closest I've seen to this is a user on the forums made a plugin or app that could work with 3Ds Max to do this. I'm not sure the status of that project or the bugs associated with it possibly.
answered Oct 24 '14 at 09:11 PM
Tim Hobson ♦♦ STAFF
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