[Question]:Any way to separate characters in post process?

Basically what I would like to have in post process is a mask that separates characters from the rest of the objects.
First I thought I would use vertex data, let’s say blue channel for characters, but seems like there is no way to get “scene vertex colors” in material editor.

Is there any other way how to get a mask of specific objects for PP?

Thanks

Yes, you can render simple information using the GBuffer and the custom depth node:
https://rocket.unrealengine.com/docs/ue4/INT/Engine/Subsystems/Rendering/PostProcessEffects/index.html

Thanks, that helped me a lot.

Here’s a link that works.