How to set screen resolution with Blueprint?

I’m really shocked that I haven’t been able to find an answer on this, which seems to be such a common task. How do I dynamically set the screen resolution with Blueprint? Also (maybe the same kind of question) how do I toggle fullscreen with Blueprint?

I’ve seen the screen resolution question asked on here but it’s always gone unanswered.

You can use a Console Command node and let it execute the command “r.setRes horizontalxvertical”. Just put in your own values for “horizontal” and “vertical”. Also, if you put an “f” at the end, it changes the mode to fullscreen.

Example: r.setRes 1920x1080f

Thank you so much!

Is this command applicable for iOS and Android device as well?
Where can I find a list of console commands that Unreal is able to execute properly?

Console commands are native to the engine itself and they work on all platforms. Though they are called “Console” commands, they’re not referring to gaming consoles but rather, the engine’s console which is simply a command input window.

This worked. Thanks!

f means fullscreen, w means windowed. Examples:
r.SetRes 1920x1200f means fullscreen at 1920x1200.
r.SetRes 1280x720w means windowed at 1280x720.

List of console commands: press ~ then type in dumpconsolecommands then hit enter. See here