How would I create player controlled moveable tags on the HUD?
I am attempting to create moveable tags (sort of like 4 buttons) that permanently sit on the HUD and are interactive by the person playing the game. For example -- say you have 4 cars in the game, and each tag on screen represents one of those 4 cars, and is stacked on top of each other. The top 2 tags show the status of 'driving', the tag below it says "towing", and the 4th tag says "parked". How would I create something that stacks these tags, but if the user needed to move the "parked" tag to the top of the list by clicking and dragging it while the other 3 tags shifted down? I don't think UE4 widgets possess this power 'yet', so I assume there must be something else that can generate this functionality. I clipped an image to this post to illustrate my attempts. Any help would be greatly appreciated! Thanks everyone!
asked Oct 25 '14 at 03:53 AM in Blueprint Scripting
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