Everything works perfectly fine until I package it. I have tried packaging in every way, shipping, debug, and development for windows.
Development is the one that comes the closest to working, it will host a server (but can not join correctly)
When I try to join another players game, while using 2 packaged builds, it does not work (LAN will connect, but crash. Over 2 networks it will not even connect.)
When I try to host with a package product, and join with an editor standalone however, it works.
I honestly don't understand why it's doing this. In editor works fine, after packaging it doesn't work.
Here are the errors I receive -
asked Oct 25 '14 at 05:37 AM in Packaging & Deployment
Thank you for your report. We were not able to investigate this on the engine version you reported, but there have been many version changes to UE4 since this question was first posted. With a new version of the Engine comes new fixes and it is possible that this issue has changed or may no longer occur. Due to timetable of when this issue was first posted, we are marking this post as resolved for tracking purposes. If you are still experiencing the issue you reported in the current engine version, then please respond to this message with additional information and we will investigate as soon as possible. If you are experiencing a similar, but different issue at this time, could you please submit a new report for it.
answered Apr 08 '15 at 08:54 PM
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