Game crashes on launch on android? And android package is so large?
I have just tried launching the game on my device via the launch button in 4.5 and when I try launching it from the app drawer the game just crashes?
Has anyone else had this issue and/or resolved it?
Today I packaged the project you submitted to Sean Gribbin for ETC1 and development in the 4.8 branch. It is a little further along than the 4.8 previews, but at this point the release will be very close to the Engine version on which I tested. I put the obb inside the apk and used the new 'Create compressed cooked packages' checkbox in Project - Packaging, and was able to get the packaged apk with obb inside down to 45mb. Installed on the HTC One, it was 111mb which is just slightly more than the double apk size that an installed apk should be. So that's all looking much better.
However, the app still crashes on the device. I see this in the logs:
06-01 17:34:13.616: E/ValidateServiceOp(10965): Application ID () must be a numeric value. Please verify that your manifest refers to the correct project ID.
That is indicating that your Games App ID in the Platforms-Android section of Project Settings is not correctly set. See the Android documentation linked in that section for more information.
answered Jun 01 '15 at 09:41 PM
Try deleting the following directories:
These are all generated by the engine and should be safe to remove.
I noticed I had another similar problem to you and regenerating these fixed it.
answered Mar 15 '15 at 10:15 AM
Might be worth trying:
Make sure you have no JPG texture materials.
I found they worked fine everywhere except when trying to run on an Android device.
Epic, this may be a bug. I am using UE4.6.1 and publishing to a HTC Google Nexus 9. My offending JPG textures were 2048x2048
answered Jan 10 '15 at 01:44 PM
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