How to rotate camera without holding down mouse button?
Hey Guys! In the third person template all of the characters movement is handled inside the MyCharacter Blueprint. So , I made a blank project and implemented all of the logic inside a Controller blueprint.
The problem I'm facing right now is that whenever I want to rotate my camera, I've to hold down the mouse button. Otherwise it won't rotate.
Below are my character and controller blueprints:
Please Help. Thank You.
asked Oct 25 '14 at 11:11 AM in Blueprint Scripting
Sorry, It was my fault. Mouse Interface was enabled inside MyController->Defaults->Mouse Interface. Disable this and it works perfectly.
answered Oct 25 '14 at 12:27 PM
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