How to rotate camera without holding down mouse button?

Hey Guys! In the third person template all of the characters movement is handled inside the MyCharacter Blueprint. So , I made a blank project and implemented all of the logic inside a Controller blueprint.

The problem I’m facing right now is that whenever I want to rotate my camera, I’ve to hold down the mouse button. Otherwise it won’t rotate.

Below are my character and controller blueprints:

MyController Blueprint

MyCharacter Blueprint

Please Help. Thank You.

Sorry, It was my fault. Mouse Interface was enabled inside MyController->Defaults->Mouse Interface. Disable this and it works perfectly.

Cheers.

I’m having this same issue, but nothing is enabled in the Mouse Interface section…

im also having the same problem even tho my mouse interface has nothing enebled. i need help to fix it

Another thing that stops your mouse moving the character without clicking is the ‘set input mode’. If you have it set to Game and UI then you have to click to rotate around the character.
You need to set it to Game only.
A late answer I know, but it might help someone one day.

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Thank you for the late answer, it just saved me on a last minute project.