Lightmap...Why u do this?
Ok, i have tried everything i could think of but my meshes still look ugly.
Why is this happening?
This is the default uvs unreal creates when i import the mesh as my uvs were worse
asked Oct 25 '14 at 01:02 PM in Rendering
The issue you're seeing with your mesh and the seam can be worked around. It will require you to set your Lightmaps up properly so that the UVs are aligned on grid spaces for the lightmap resolution you are targeting.
If you have any questions feel free to ask! :)
answered Nov 03 '14 at 06:15 PM
Tim Hobson ♦♦ STAFF
Try increasing your lightmap resolution.
answered Oct 25 '14 at 01:07 PM
It seems that i've found the answer to my question, no matter how good lightmaps you can make it will just never be enough. If you make a good material all the problems get solved, for some reason if i add a Roughness And Metalic node, everything gets fixed. Not sure if this is the right answer but for now this will do, check it out:
Follow this question
Once you sign in you will be able to subscribe for any updates here