[4.5] Select on enum broken on reload
I'm having a problem where whenever I reload a blueprint a select node using an enum breaks. Before upon reloading it looks like this:
When it should look this this:
This happens every time I reload the editor which really impacts my workflow. I currently have this as a macro.
This seems to be something that was reported to be fixed with 4.5: https://forums.unrealengine.com/showthread.php?49302-Unreal-Engine-4-5-Released! "Enums with redirects could lead to broken connections to Select nodes in a Blueprint graph on load; fixed."
I'm not entirely sure what an "Enum with redirect" means but this seems to be the same problem that I'm now having.
Edit: You can make the node expand again and selecting "Refresh nodes", but the values are missing making this feature pretty much useless.
I am happy to hear it is working for you. I will mark this as answered for tracking purposes. If you experience this error again, please comment with reproduction steps.
answered Oct 28 '14 at 02:58 PM
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