[4.5] Select on enum broken on reload

I’m having a problem where whenever I reload a blueprint a select node using an enum breaks. Before upon reloading it looks like this:

When it should look this this:

This happens every time I reload the editor which really impacts my workflow. I currently have this as a macro.

This seems to be something that was reported to be fixed with 4.5: Unreal Engine 4.5 Released! - Announcements - Epic Developer Community Forums! “Enums with redirects could lead to broken connections to Select nodes in a Blueprint graph on load; fixed.”

I’m not entirely sure what an “Enum with redirect” means but this seems to be the same problem that I’m now having.

Edit: You can make the node expand again and selecting “Refresh nodes”, but the values are missing making this feature pretty much useless.

Hi karltheawesome,

Unfortunately I have been unable thus far to reproduce this on my end. I put together a macro within a blueprint using a byte for the enum and it produces a float on the output. You can see this in the image below:

When I save, close, and re-open the editor the macro opens as the image below. Are there any additional steps I can take to reproduce this on my end?

Hi, it seems to be working again now. I’m not sure why it was happening before. If it happens again I’ll try to see what steps I took for it to happen.

Hi karltheawesome,

I am happy to hear it is working for you. I will mark this as answered for tracking purposes. If you experience this error again, please comment with reproduction steps.

@ I am getting this error on 4.6.1

Hi ,

Does this occur in a blank project with no additional content?