Set material node does nothing on MaterialBillboardComponent
I want to use a Dynamic Material Instance, or at least change the material of a Sprite inside a MaterialBillboardComponent. The SetMaterial node from PrimitiveComponent doesn't do anything, and neither does this: (this does not work to change any of the other parameters either, like Base Size)
Is there any way to change the material used in a MaterialSpriteElement from BP/C++ ?
This does what I want:
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