I want to use a Dynamic Material Instance, or at least change the material of a Sprite inside a MaterialBillboardComponent. The SetMaterial node from PrimitiveComponent doesn’t do anything, and neither does this:
(this does not work to change any of the other parameters either, like Base Size)
Is there any way to change the material used in a MaterialSpriteElement from BP/C++ ?
Do you also know how to do it in blueprint? This caused me today a huge headache… failed in changing the material of a materialbillboard in every way possible, and I can’t use c++