How do I Spawn Destructible meshs with BluePrints?

Hello,

I am trying to spawn Destructible meshes with in blueprints. I am making a basic level generator and I am trying to have the destructible meshes spawn in my level at random. but I am not sure how to spawn them because I was using instances of static meshes to make walls at the moment.

My Level

I want to spawn Destructible meshes randomly around the level but I am not sure how to Instance the meshes.

thank you

I am looking for an answer to this too :frowning: Does anybody have any suggestions?

Hey Nagging,

I don’t believe you can spawn instances of DMs through the blueprint but you can spawn unique ones.

Plug in your random transform in the AddDestructibleComponent node and plug in the DM to the SetDestructibleMesh node.

Good Luck!
Rick

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