[Closed] [Bug] Mouse curor jumping around in 4.5
In the past with other versions (4.0-4.4) the only time I ever had trouble is when working with a large number of BSP meshes the mouse would jump to the brush after it finished updating. Now in 4.5.x even if BSP updates are instant, the mouse jumps the the upper left hand corner of monitor 1 which is the left most monitor of my 3 monitor setup. I have Unreal running in monitors 2 & 3 only at the moment.
I've noticed it isn't just BSP that does this though. I was working on a material and every time I changed any setting's numbers at all the mouse would jump to the same corner. The odd thing is that the BSP jumps are random, but when I work in the material editor its every single time. This is unique to 4.5 as I never had anything like this happen with materials in 4.4.x and below.
If it helps my resolutions are 1920x1080, 2560x1440, and 1920x1080. I do not have any kind of increased DPI settings or anything like that.
asked Oct 26 '14 at 07:50 PM in Using UE4
The question has been closed Oct 27 '14 at 09:07 PM by Steve Hardister for the following reason:
This issue has been addressed in the following post:
This post is being closed as a duplicate question.
answered Oct 27 '14 at 09:07 PM
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