Unable to get AdMob Ads to appear.
Hello, I am using Unreal Engine 4.5 SHA ad6f983 and cannot seem to get ads showing on Android (I am using a Nexus 5).
In my "Project Settings" I have set the "Ad Mob Ad Unit ID" to the tester ID "ca-app-pub-3940256099942544/6300978111".
I have also tried the same tester ID on the "Tappy Bird" example project and the tester ads appear. So I do not think the ID is an issue.
I have called "Show Ad Banner" on event begin play, as well as binding it to a UMG button, both do not seem to work.
Is there any other steps I need to perform to get the ads to appear?
Had the same problem with C++ project (with code, not only with BPs) The solution that works for me is:
1) Open MyProject\Source\MyProject\MyProject.Build.cs
2) Add the following lines:
Hope it will help :)
answered Feb 17 '16 at 06:18 PM
See this video: https://www.youtube.com/channel/UCmpN4WJtdCVB2tOtsCyi80g
answered Jan 09 '16 at 09:13 PM
We can help you. Our plugin Universal Mobile Ads for iOS & Android is exactly what you need: https://forums.unrealengine.com/unreal-engine/marketplace/65633-holiday-sale-40-universal-mobile-ads-for-ios-android It includes support for 15 ad networks (more coming soon) and Banners, Interstitials, Rewarded Videos. Plugin was released 2 years ago and was tested in many ways during this time. It's stable, receives update every 1-2 months ,and we provide premium support.
If you have any questions, feel free to ask! :)
Patrick, gameDNA Ltd
answered Dec 24 '17 at 03:54 PM
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