Make a camera/pawn follow a projectile but no bounce

Hi!
I would like to create a simple camera/pawn that follows along a projectiles path.
So basically when you fire, I would like to change to a different pawn/camera and that camera/pawn should follow the bullet/projectile as sort of a “side-scroller” view…
What I have tried is to make the entire projectile a pawn, and then add the camera as a child component to the “bullet-mesh”… but there is a slight problem… my bullets are supposed to bounce, but I dont want my camera to bounce… I just want it to follow along… with my mentioned approach, it would make the camera “bounce” as well… so…
any ideas of how to do this :/?

you can have the bullet actor use it’s collision call that would make it bounce disconnect the camera before actually bouncing.