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Character Runs Fast in Packaged Build

Has anyone else had any problems where their characters at different speeds in a packaged build compared to a play in editor/play in standalone (non-packaged) builds? I am assuming the movement component walking speed is getting set to default 600 speed where I have actually changed its speed down to 280.

If anyone knows why this resets in a packaged build it would be great - it is frustrating testing game mechanics over networks where the game seems like it is in turbo mode all the time.

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asked Oct 27 '14 at 12:18 AM in Blueprint Scripting

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I'm not sure why this happens, but a workaround is just setting it to 250 in the Event Begin Play node.

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answered Oct 28 '14 at 07:58 PM

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