[Feature Request] SplineComponent undo/redo history

In UE4.5 it appears that undo/redo history is not supported when editing SplineComponent data. This would be really useful!

Hi sks-,

I just tested this in 4.5.1 and the undo/redo functionality works correctly with the Spline Component. Are you using a blueprint Spline Component or a Landscape Spline?

Thanks,

TJ

Thanks for testing TJ.

I saw this happening yesterday with a blueprint SplineComponent, which is derived from a C++ class I wrote.

That said, I just tried creating a new blueprint derived from Actor and adding a Spline, and undo/redo appears to be working as expected when I place it in the scene and start manipulating the spline. It’s possible there’s something fishy going on at my end as we’re using a source build of the engine with a few modifications. Probably safe to mark this as resolved unless I can find a reliable repro in the mainline of the engine.

Thanks again for the quick response and apologies I couldn’t find a repro!