Engine Crash on Saving Blueprint [v.4.5.1]

I was attempting to save an actor blueprint I had made. It had worked with 4.5.1 just fine before yesterday evening. I have narrowed it down to this exact asset. I even attempted to remake asset but it continues. This is what I believe problem is:

 [2014.10.27-03.55.39:071][536]LogWindows: === Critical error: ===
 Assertion failed: IsValidIndex(Index) && ChunkIndex < NumChunks && Index < MaxTotalElements [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.5\Engine\Source\Runtime\Core\Public\UObject\NameTypes.h] [Line: 305] 

Here is saved log:

Log file open, 10/27/14 12:54:55
LogInit:Display: Running engine for game: suit
LogInit: Version: 4.5.1-2336687+++depot+UE4-Releases+4.5
LogInit: API Version: 2326478
LogInit: Compiled (64-bit): Oct 21 2014 22:32:40
LogInit: Compiled with Visual C++: 18.00.21005.01
LogInit: Build Configuration: Development
LogInit: Branch Name: ++depot+UE4-Releases+4.5
LogInit: Command line:  
LogInit: Base directory: C:/Program Files/Unreal Engine/4.5/Engine/Binaries/Win64/
LogInit: Rocket: 1
[2014.10.27-03.54.55:649][  0]LogTaskGraph: Started task graph with 3 named threads and 4 total threads.
[2014.10.27-03.54.55:682][  0]LogOnline:Warning: No default platform service specified for OnlineSubsystem
[2014.10.27-03.54.55:701][  0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
[2014.10.27-03.54.55:709][  0]LogInit: Object subsystem initialized
[2014.10.27-03.54.55:711][  0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleRule = ShortestSide'
[2014.10.27-03.54.55:711][  0]LogConsoleResponse:Warning:   Found in ini file 'C:/Users/Administrator/Documents/Unreal Projects/suit/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
[2014.10.27-03.54.55:711][  0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleCurve = (EditorCurveData=(Keys=((Time=480.000000,Value=0.444000),(Time=720.000000,Value=0.666000),(Time=1080.000000,Value=1.000000),(Time=8640.000000,Value=8.000000))),ExternalCurve=None)'
[2014.10.27-03.54.55:711][  0]LogConsoleResponse:Warning:   Found in ini file 'C:/Users/Administrator/Documents/Unreal Projects/suit/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
[2014.10.27-03.54.55:712][  0]LogInit: Selected Device Profile: [Windows]
[2014.10.27-03.54.55:712][  0]LogInit: Applying CVar settings loaded from  selected device profile: [Windows]
[2014.10.27-03.54.55:716][  0]LogInit: Computer: MSDN-SPECIAL
[2014.10.27-03.54.55:716][  0]LogInit: User: Administrator
[2014.10.27-03.54.55:717][  0]LogInit: CPU Page size=4096, Cores=2
[2014.10.27-03.54.55:717][  0]LogInit: High frequency timer resolution =2.728115 MHz
[2014.10.27-03.54.55:717][  0]LogMemory: Memory total: Physical=7.9GB (8GB approx) Virtual=8192.0GB
[2014.10.27-03.54.55:717][  0]LogMemory: Platform Memory Stats for Windows
[2014.10.27-03.54.55:717][  0]LogMemory: Process Physical Memory: 65.84 MB used, 65.84 MB peak
[2014.10.27-03.54.55:717][  0]LogMemory: Process Virtual Memory: 40.98 MB used, 40.98 MB peak
[2014.10.27-03.54.55:717][  0]LogMemory: Physical Memory: 2453.22 MB used, 8110.73 MB total
[2014.10.27-03.54.55:717][  0]LogMemory: Virtual Memory: 271.17 MB used, 8388608.00 MB total
[2014.10.27-03.54.55:755][  0]LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX 850M    (Feature Level 11_0)
[2014.10.27-03.54.55:755][  0]LogD3D11RHI: Adapter has 1976MB of dedicated video memory, 0MB of dedicated system memory, and 2048MB of shared system memory, 1 output[s]
[2014.10.27-03.54.55:755][  0]LogD3D11RHI: Chosen D3D11 Adapter Id = 0
[2014.10.27-03.54.55:761][  0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
[2014.10.27-03.54.55:775][  0]LogD3D11RHI: Async texture creation enabled
[2014.10.27-03.54.55:819][  0]LogTextLocalizationManager:  requested culture ('en_US') has no localization data; parent culture's ('en') localization data will be used.
[2014.10.27-03.54.55:938][  0]LogContentStreaming: Texture pool size is 0.000000MB
[2014.10.27-03.55.00:334][  0]LogTargetPlatformManager:Display: Building Assets For Windows
[2014.10.27-03.55.00:665][  0]LogTargetPlatformManager:Display: Building Assets For Windows
[2014.10.27-03.55.00:705][  0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
[2014.10.27-03.55.00:754][  0]LogDerivedDataCache: Loaded boot cache 0.05s 39MB C:/Users/Administrator/AppData/Local/UnrealEngine/4.5/DerivedDataCache/Boot.ddc.
[2014.10.27-03.55.00:754][  0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Administrator/AppData/Local/UnrealEngine/4.5/DerivedDataCache/Boot.ddc
[2014.10.27-03.55.00:754][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file ../../../../../../Users/Administrator/Documents/Unreal Projects/suit/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2014.10.27-03.55.00:754][  0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2014.10.27-03.55.00:811][  0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/DDC.ddp.
[2014.10.27-03.55.00:822][  0]LogDerivedDataCache: Using Local data cache path C:/Users/Administrator/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2014.10.27-03.55.00:962][  0]LogMeshUtilities: No automatic mesh reduction module available
[2014.10.27-03.55.00:962][  0]LogMeshUtilities: No automatic mesh merging module available
[2014.10.27-03.55.01:169][  0]LogLinker:Warning: Asset '../../../Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/FlipBook.uasset' has been saved with empty engine version.  asset will be loaded but may be incompatible.
[2014.10.27-03.55.01:172][  0]LogLinker:Warning: Asset '../../../Engine/Content/Functions/Engine_MaterialFunctions02/ExampleContent/Textures/flipbook.uasset' has been saved with empty engine version.  asset will be loaded but may be incompatible.
[2014.10.27-03.55.01:310][  0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2014.10.27-03.55.01:926][  0]UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2014.10.27-03.55.02:101][  0]LogDirectoryWatcher:Warning: Failed to begin reading directory changes for C:/Users/Administrator/Documents/Unreal Projects/suit/Binaries/Win64. Error: 0
[2014.10.27-03.55.02:198][  0]SourceControl: Info Source control is disabled
[2014.10.27-03.55.02:198][  0]SourceControl: Info Source control is disabled
[2014.10.27-03.55.02:202][  0]SourceControl: Info Source control is disabled
[2014.10.27-03.55.02:280][  0]LogObj: 22915 objects as part of root set at end of initial load.
[2014.10.27-03.55.02:280][  0]LogUObjectAllocator: 4803536 out of 0 bytes used by permanent object pool.
[2014.10.27-03.55.02:326][  0]LogEngine: Initializing Engine...
[2014.10.27-03.55.02:439][  0]LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
[2014.10.27-03.55.02:463][  0]LogInit: FAudioDevice initialized.
[2014.10.27-03.55.02:479][  0]LogAIModule: Creating AISystem for world NewWorld
[2014.10.27-03.55.02:504][  0]LogDerivedDataCache: Saved boot cache 0.02s 39MB C:/Users/Administrator/AppData/Local/UnrealEngine/4.5/DerivedDataCache/Boot.ddc.
[2014.10.27-03.55.02:509][  0]LogInit: Texture streaming: Enabled
[2014.10.27-03.55.02:540][  0]LogInit: Transaction tracking system initialized
[2014.10.27-03.55.02:605][  0]BlueprintLog: New page: Editor Load
[2014.10.27-03.55.02:628][  0]LogAssetRegistry: FAssetRegistry took 0.0093 seconds to start up
[2014.10.27-03.55.02:628][  0]LogDirectoryWatcher:Warning: Failed to begin reading directory changes for ../../../Engine/Plugins/Experimental/CharacterAI/Content/. Error: 0
[2014.10.27-03.55.03:055][  0]LogTargetPlatformManager:Display: Building Assets For Windows
[2014.10.27-03.55.03:352][  0]LogTargetPlatformManager:Display: Building Assets For Windows
[2014.10.27-03.55.03:519][  0]LogConsoleResponse:Display: 
[2014.10.27-03.55.03:658][  0]SourceControl: Info Source control is disabled
[2014.10.27-03.55.03:658][  0]Cmd: MAP LOAD FILE="../../../../../../Users/Administrator/Documents/Unreal Projects/suit/Content/Maps/Testing_Level.umap" TEMPLATE=0 SHOWPROGRESS=1
[2014.10.27-03.55.03:658][  0]LightingResults: New page: Lighting Build
[2014.10.27-03.55.03:665][  0]MapCheck: New page: Map Check
[2014.10.27-03.55.03:665][  0]LightingResults: New page: Lighting Build
[2014.10.27-03.55.03:677][  0]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000001369DA80
[2014.10.27-03.55.04:499][  0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2014.10.27-03.55.04:499][  0]LogAIModule: Creating AISystem for world testing_level
[2014.10.27-03.55.04:499][  0]Cmd: MAP CHECKDEP
[2014.10.27-03.55.04:499][  0]MapCheck: New page: Testing_Level - Oct 27, 2014, 9:55:04 PM
[2014.10.27-03.55.04:591][  0]MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 91.597ms to complete.
[2014.10.27-03.55.04:591][  0]LogFileHelpers: Loading map 'Testing_Level' took 0.933
[2014.10.27-03.55.04:694][  0]LogCollectionManager: Loaded 0 collections in 0.000985 seconds
[2014.10.27-03.55.04:833][  0]LogCrashTracker: Crashtracker disabled due to settings.
[2014.10.27-03.55.04:882][  0]LogUObjectGlobals:Warning: Failed to find object 'Class None.'
[2014.10.27-03.55.04:910][  0]LogLoad: Full Startup: 11.35 seconds (BP compile: 0.37 seconds)
[2014.10.27-03.55.05:583][  1]LogRenderer:Warning: Reallocating scene render targets to support 672x888.
[2014.10.27-03.55.05:583][  1]LogContentBrowser:Verbose:  content browser source was changed by  sources view to '/Game/Blueprints'
[2014.10.27-03.55.08:258][  9]LogAssetRegistry: Asset discovery search completed in 5.6402 seconds
[2014.10.27-03.55.22:216][200]LogSlate:Warning: GetFontFace failed to load or process 'Roboto-Regular'
[2014.10.27-03.55.22:216][200]LogSlate:Warning: GetFontFace failed to load or process 'Roboto-Regular'
[2014.10.27-03.55.22:219][200]LogSlate:Warning: GetFontFace failed to load or process 'Roboto-Regular'
[2014.10.27-03.55.22:219][200]LogSlate:Warning: GetFontFace failed to load or process 'Roboto-Regular'
[2014.10.27-03.55.22:219][200]LogSlate:Warning: GetFontFace failed to load or process 'Roboto-Regular'
[2014.10.27-03.55.22:219][200]LogSlate:Warning: GetFontFace failed to load or process 'Roboto-Regular'
[2014.10.27-03.55.22:219][200]LogSlate:Warning: GetFontFace failed to load or process 'Roboto-Regular'
[2014.10.27-03.55.22:219][200]LogSlate:Warning: GetFontFace failed to load or process 'Roboto-Regular'
[2014.10.27-03.55.22:219][200]LogSlate:Warning: GetFontFace failed to load or process 'Roboto-Regular'
[2014.10.27-03.55.22:219][200]LogSlate:Warning: GetFontFace failed to load or process 'Roboto-Regular'
[2014.10.27-03.55.22:219][200]LogSlate:Warning: GetFontFace failed to load or process 'Roboto-Regular'
[2014.10.27-03.55.22:219][200]LogSlate:Warning: GetFontFace failed to load or process 'Roboto-Regular'
[2014.10.27-03.55.22:219][200]LogSlate:Warning: GetFontFace failed to load or process 'Roboto-Regular'
[2014.10.27-03.55.22:219][200]LogSlate:Warning: GetFontFace failed to load or process 'Roboto-Regular'
[2014.10.27-03.55.22:219][200]LogSlate:Warning: GetFontFace failed to load or process 'Roboto-Regular'
[2014.10.27-03.55.22:219][200]LogSlate:Warning: GetFontFace failed to load or process 'Roboto-Regular'
[2014.10.27-03.55.22:219][200]LogSlate:Warning: GetFontFace failed to load or process 'Roboto-Regular'
[2014.10.27-03.55.22:219][200]LogSlate:Warning: GetFontFace failed to load or process 'Roboto-Regular'
[2014.10.27-03.55.22:219][200]LogSlate:Warning: GetFontFace failed to load or process 'Roboto-Regular'
[2014.10.27-03.55.27:925][480]BlueprintLog: New page: Compile FP
[2014.10.27-03.55.28:266][480]LogActorComponent: UnregisterComponent: (/Engine/Transient.CharacterMovementComponent_0) Not registered. Aborting.
[2014.10.27-03.55.28:437][480]BlueprintEditorCompileResults: Info [0034.64] Compile of FP successful! [in 99 ms]
[2014.10.27-03.55.29:876][536]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/FP" FILE="../../../../../../Users/Administrator/Documents/Unreal Projects/suit/Content/Blueprints/FP.uasset" SILENT=true
[2014.10.27-03.55.29:907][536]LogWindows:Error: Windows GetLastError:  operation completed successfully. (0)
[2014.10.27-03.55.30:071][536]LogCrashTracker: 


[2014.10.27-03.55.39:071][536]LogCrashTracker: 


[2014.10.27-03.55.39:071][536]LogWindows: === Critical error: ===
Assertion failed: IsValidIndex(Index) && ChunkIndex < NumChunks && Index < MaxTotalElements [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.5\Engine\Source\Runtime\Core\Public\UObject\NameTypes.h] [Line: 305] 



KERNELBASE.dll!UnknownFunction (0x000007fefcf7940d) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!UnknownFunction (0x000007fee57e71c4) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!UnknownFunction (0x000007fee56798c8) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!UnknownFunction (0x000007fee565e892) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!UnknownFunction (0x000007fee55106de) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!UnknownFunction (0x000007fee5739f99) + 0 bytes [UnknownFile:0]
UE4Editor-CoreUObject.dll!UnknownFunction (0x000007fee534c02b) + 0 bytes [UnknownFile:0]
UE4Editor-UnrealEd.dll!UnknownFunction (0x000007fedd2fa9ca) + 0 bytes [UnknownFile:0]
UE4Editor-UnrealEd.dll!UnknownFunction (0x000007fedd3a898a) + 0 bytes [UnknownFile:0]
UE4Editor-UnrealEd.dll!UnknownFunction (0x000007fedd3a57d8) + 0 bytes [UnknownFile:0]
UE4Editor-UnrealEd.dll!UnknownFunction (0x000007fedd706fa0) + 0 bytes [UnknownFile:0]
UE4Editor-UnrealEd.dll!UnknownFunction (0x000007fedd41cd36) + 0 bytes [UnknownFile:0]
UE4Editor-UnrealEd.dll!UnknownFunction (0x000007fedd42946d) + 0 bytes [UnknownFile:0]
UE4Editor-UnrealEd.dll!UnknownFunction (0x000007feddb5c0b0) + 0 bytes [UnknownFile:0]
UE4Editor-UnrealEd.dll!UnknownFunction (0x000007feddb431bd) + 0 bytes [UnknownFile:0]
UE4Editor-UnrealEd.dll!UnknownFunction (0x000007feddb43ae7) + 0 bytes [UnknownFile:0]
UE4Editor-Slate.dll!UnknownFunction (0x000007fee255ba86) + 0 bytes [UnknownFile:0]
UE4Editor-Slate.dll!UnknownFunction (0x000007fee2647f9d) + 0 bytes [UnknownFile:0]
UE4Editor-Slate.dll!UnknownFunction (0x000007fee262c37f) + 0 bytes [UnknownFile:0]
UE4Editor-Slate.dll!UnknownFunction (0x000007fee26d173a) + 0 bytes [UnknownFile:0]
UE4Editor-Slate.dll!UnknownFunction (0x000007fee26fdfa5) + 0 bytes [UnknownFile:0]
UE4Editor-Slate.dll!UnknownFunction (0x000007fee2598b4c) + 0 bytes [UnknownFile:0]
UE4Editor-Slate.dll!UnknownFunction (0x000007fee2588b26) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!UnknownFunction (0x000007fee5743e99) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!UnknownFunction (0x000007fee57362ab) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!UnknownFunction (0x000007fee5745019) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!UnknownFunction (0x000007fee5733542) + 0 bytes [UnknownFile:0]
USER32.dll!UnknownFunction (0x0000000076ef9bd1) + 0 bytes [UnknownFile:0]
USER32.dll!UnknownFunction (0x0000000076ef98da) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!UnknownFunction (0x000007fee57e2ed6) + 0 bytes [UnknownFile:0]
UE4Editor.exe!FEngineLoop::Tick() (0x000000013fe9a752) + 8 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.5\engine\source\runtime\launch\private\launchengineloop.cpp:2111]
UE4Editor.exe!GuardedMain() (0x000000013fe8f9df) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.5\engine\source\runtime\launch\private\launch.cpp:133]
UE4Editor.exe!GuardedMainWrapper() (0x000000013fe8fa4a) + 5 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.5\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
UE4Editor.exe!WinMain() (0x000000013fe9bf19) + 17 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.5\engine\source\runtime\launch\private\windows\launchwindows.cpp:201]
UE4Editor.exe!__tmainCRTStartup() (0x000000013fe9cdc9) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
kernel32.dll!UnknownFunction (0x0000000076dd59ed) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x000000007700c541) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x000000007700c541) + 0 bytes [UnknownFile:0]


[2014.10.27-03.55.39:246][536]LogExit: Executing StaticShutdownAfterError
[2014.10.27-03.55.39:254][536]LogWindows: FPlatformMisc::RequestExit(1)
[2014.10.27-03.55.39:254][536]Log file closed, 10/27/14 12:55:39

Here is callstack after crash:

Assertion failed: IsValidIndex(Index) && ChunkIndex < NumChunks && Index < MaxTotalElements [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.5\Engine\Source\Runtime\Core\Public\UObject\NameTypes.h] [Line: 305] 



KERNELBASE.dll!UnknownFunction (0x000007fefcf7940d) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!UnknownFunction (0x000007fee55671c4) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!UnknownFunction (0x000007fee53f98c8) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!UnknownFunction (0x000007fee53de892) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!UnknownFunction (0x000007fee52906de) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!UnknownFunction (0x000007fee54b9f99) + 0 bytes [UnknownFile:0]
UE4Editor-CoreUObject.dll!UnknownFunction (0x000007fee2cec02b) + 0 bytes [UnknownFile:0]
UE4Editor-UnrealEd.dll!UnknownFunction (0x000007fede01a9ca) + 0 bytes [UnknownFile:0]
UE4Editor-UnrealEd.dll!UnknownFunction (0x000007fede0c898a) + 0 bytes [UnknownFile:0]
UE4Editor-UnrealEd.dll!UnknownFunction (0x000007fede0c57d8) + 0 bytes [UnknownFile:0]
UE4Editor-UnrealEd.dll!UnknownFunction (0x000007fede426fa0) + 0 bytes [UnknownFile:0]
UE4Editor-UnrealEd.dll!UnknownFunction (0x000007fede13cd36) + 0 bytes [UnknownFile:0]
UE4Editor-UnrealEd.dll!UnknownFunction (0x000007fede14946d) + 0 bytes [UnknownFile:0]
UE4Editor-UnrealEd.dll!UnknownFunction (0x000007fede13d19d) + 0 bytes [UnknownFile:0]
UE4Editor-UnrealEd.dll!UnknownFunction (0x000007fede1525fa) + 0 bytes [UnknownFile:0]
UE4Editor-MainFrame.dll!UnknownFunction (0x000007fed5047a54) + 0 bytes [UnknownFile:0]
UE4Editor-MainFrame.dll!UnknownFunction (0x000007fed502a86a) + 0 bytes [UnknownFile:0]
UE4Editor-Slate.dll!UnknownFunction (0x000007fedf7bba86) + 0 bytes [UnknownFile:0]
UE4Editor-Slate.dll!UnknownFunction (0x000007fedf8a7b17) + 0 bytes [UnknownFile:0]
UE4Editor-Slate.dll!UnknownFunction (0x000007fedf8ac848) + 0 bytes [UnknownFile:0]
UE4Editor-Slate.dll!UnknownFunction (0x000007fedf88c1ef) + 0 bytes [UnknownFile:0]
UE4Editor-Slate.dll!UnknownFunction (0x000007fedf93173a) + 0 bytes [UnknownFile:0]
UE4Editor-Slate.dll!UnknownFunction (0x000007fedf95dfa5) + 0 bytes [UnknownFile:0]
UE4Editor-Slate.dll!UnknownFunction (0x000007fedf7f8b4c) + 0 bytes [UnknownFile:0]
UE4Editor-Slate.dll!UnknownFunction (0x000007fedf7e8b26) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!UnknownFunction (0x000007fee54c3e99) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!UnknownFunction (0x000007fee54b62ab) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!UnknownFunction (0x000007fee54c5019) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!UnknownFunction (0x000007fee54b3542) + 0 bytes [UnknownFile:0]
USER32.dll!UnknownFunction (0x0000000076ef9bd1) + 0 bytes [UnknownFile:0]
USER32.dll!UnknownFunction (0x0000000076ef98da) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!UnknownFunction (0x000007fee5562ed6) + 0 bytes [UnknownFile:0]
UE4Editor.exe!FEngineLoop::Tick() (0x000000013f54a752) + 8 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.5\engine\source\runtime\launch\private\launchengineloop.cpp:2111]
UE4Editor.exe!GuardedMain() (0x000000013f53f9df) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.5\engine\source\runtime\launch\private\launch.cpp:133]
UE4Editor.exe!GuardedMainWrapper() (0x000000013f53fa4a) + 5 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.5\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
UE4Editor.exe!WinMain() (0x000000013f54bf19) + 17 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.5\engine\source\runtime\launch\private\windows\launchwindows.cpp:201]
UE4Editor.exe!__tmainCRTStartup() (0x000000013f54cdc9) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
kernel32.dll!UnknownFunction (0x0000000076dd59ed) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x000000007700c541) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x000000007700c541) + 0 bytes [UnknownFile:0]

This happens to me also.
I discovered that content are messed up (if i click on content engine crashes) so i just did it again from scratch, this was annoying but was only way. I try even to rechild blueprint but was useless.

Hey

Thank you for your report. We have assigned this issue to a member of our support staff, and they will begin investigation as soon as possible. If we are unable to reproduce issue, or we need additional information, our staff member will comment here with additional questions. Otherwise, we will post an ‘Answer’ once we have logged issue in our bug database or we have a solution for it.

In meantime, please be sure to review our suggestions for how to report a bug, and feel free to edit your post if you have additional information to provide:

Please and attach crash log and dump file for your project after a crash.

Thanks!

Thank you . I will post a more thorough explanation and my believed steps for reproduction in morning.

Hey

I haven’t heard back from you in a while, so I am marking this post as resolved for tracking purposes. If you are still experiencing this issue, please attach your zipped crash log and dump file for your project as well as any reproductions steps you can provide. Thanks!