x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Linux Editor: Crash converting brush in statish mesh

I saw a post that it happends on mac. It happends on linux too: Here my console output:

[2014.10.27-03.49.41:004][105]Cmd: BRUSH ADD SELECTNEWBRUSH [2014.10.27-03.50.07:641][286]LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game' Signal 11 caught. EngineCrashHandler: Signal=11 [2014.10.27-03.50.16:468][345]LogCrashTracker:

[2014.10.27-03.50.16:468][345]LogLinux: === Critical error: === Unhandled Exception: SIGSEGV: invalid attempt to access memory at address 0x00000008

[2014.10.27-03.50.16:468][345]LogLinux: Fatal error!

[Callstack] 02 0x00007ffff7383e95 ReportCrash(FLinuxCrashContext const&) [Callstack] 03 0x0000000000420f6f EngineCrashHandler(FGenericCrashContext const&) [/home/yaakuro/UnrealEngine/Engine/Source/Runtime/Launch/Private/Linux/LaunchLinux.cpp, line 30] [Callstack] 04 0x00007ffff73869cc PlatformCrashHandler(int, siginfo_t*, void*) [Callstack] 05 0x00007ffff7bcc340 /lib/x86_64-linux-gnu/libpthread.so.0(+0x10340) [0x7ffff7bcc340] [Callstack] 06 0x00007ffff769de6c /home/yaakuro/UnrealEngine/Engine/Binaries/Linux/libUE4Editor-Core.so(+0x4c3e6c) [0x7ffff769de6c] [Callstack] 07 0x00007ffff7614cf2 /home/yaakuro/UnrealEngine/Engine/Binaries/Linux/libUE4Editor-Core.so(+0x43acf2) [0x7ffff7614cf2] [Callstack] 08 0x00007ffff75c34f1 /home/yaakuro/UnrealEngine/Engine/Binaries/Linux/libUE4Editor-Core.so(SDL_GL_MakeCurrent+0x27) [0x7ffff75c34f1] [Callstack] 09 0x00007fffd707399b FScopeContext::FScopeContext(FPlatformOpenGLContext*) [Callstack] 10 [2014.10.27-03.50.16:468][345]LogExit: Executing StaticShutdownAfterError Starting ../../../Engine/Binaries/Linux/CrashReportClient

Product Version: Not Selected
Tags:
more ▼

asked Oct 27 '14 at 04:16 AM in Using UE4

avatar image

Yaakuro
299 13 7 19

(comments are locked)
10|2000 characters needed characters left

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question