Using MakeEditWidget MetaTag on Components

Hey people,

I’ve recently been trying to use the “MakeEditWidget” MetaTag to make editing objects easier for the artists/designer on our team.

However i have come across an annoying limitation; the “MakeEditWidget” tag does not seem to work for items defined on components.

This is quite frustrating, as we have a “use” component which we place on various actors, and i would like to be able to set an offset which is visible within the Editor and can be tweaked per object instance.

Is this possible at all?

If not i’d like to request that “MakeEditWidget” works everywhere.

Cheers guys.

When I originally posted this, ‘MakeEditWidget’ did not work on any component.
But, yes, you are correct. ‘MakeEditWidget’ now works on any Component derived from a ‘USceneComponent’.

This is a very old topic, but for anyone who comes across the problem: You need to use a USceneComponent instead of a UActorComponent for the edit widget to show up.

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Oh, I’m glad I found this topic after I’ve already spent and entire day on implementing my own component visualizer just to achieve the same effect… GOD Epic and their (lack of) documentation

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