How can I get a Blueprint Actor in C++?
Here is my scenario:
Anyone pls shed some light onto this? Any help would be great!
Found answer in this post: https://answers.unrealengine.com/questions/28033/accessing-blueprint-properties-wihout-spawning.html
answered Oct 27 '14 at 09:20 AM
TSubClassOf will allow you to select from a dropdown the classes that derive from the one you specify, but that is not an instance. That is usually used to set the class of an actor you are going to spawn in the world and you need to know what the uclass is. I'm not sure how to do that for instances, i tried TSubObject of an actor and it crashed.
answered Oct 27 '14 at 02:00 PM
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