[FEATURE REQUEST] Edge Selection Tools for BSPs
I know it might be too much to ask, giving Edge Selection tools for BSPs in UE4. But sometimes BSPs are used for a little more complex shapes, which at least till UE3, could even be converted to Static Meshes for optimization purposes too.
So could it be possible if the BSP editing mode might at least have Edge Ring Selection and Edge Loop Selection options, to enable quicker edge selection?
Also, is BSP to Static Mesh conversion coming back at all?
asked Mar 11 '14 at 01:57 AM in Everything Else
ue4-archive ♦♦ STAFF
I have entered a report for your feature request. BSPs will be under review soon for workflow improvements.
Here is the most recent info on converting BSP to static mesh that I was able to find, a response from Epic:
Having done a lot of work with vertex selection and Static mesh actors and looked at the BSP code, I would not hold your breath for an edge detection system in UE4.
That sort of thing is faaaaaaaaaaaaar better handled by 3ds max or some other program, and you should just import Static Meshes.
Also note that Static Meshes are far more efficient than BSP as stated by Epic directly.
Use an external modeling program and import Static Mesh Actors, it is the clearly preferred route in all respects.
You should think of an external modelling program as mandatory for any serious UE4 game-making.
PS: here is link to my plugin for a new editor mode for Vertex Selection (no code compile required)
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