SWARM Cache Error
I supervise approximately 50 users in an educational lab environment. I have a couple users that get this error. All other users seem to build lighting fine. I suspect it's a problem with their level files or projects. I've seen other posts about this but I when I try to comment on those it won't post... Has anyone found a fix or workaround for this?
Intel Processors = Xeon Dual Quad Core 2.00GGHz Video card = NVIDIA GeForce GTX TITAN Black Driver = 126.96.36.19952 64GB RAM Windows 7
1:24:42 PM: Starting up SwarmAgent ... 1:24:42 PM: ... registering SwarmAgent with remoting service 1:24:42 PM: ... registering SwarmAgent network channels 1:24:43 PM: ... initializing SwarmAgent 1:24:43 PM: ......... certificate check has failed 1:24:43 PM: ...... initializing cache 1:24:43 PM: ......... using cache folder 'C:/Users/tharmon/AppData/Local/UnrealEngine/4.3/Saved/Swarm\SwarmCache' 1:24:43 PM: ......... recreating SwarmAgent cache staging area 1:24:43 PM: ...... initializing connection to SwarmCoordinator 1:24:43 PM: ......... using SwarmCoordinator on RENDER-01 1:24:45 PM: ......... SwarmCoordinator failed to be initialized 1:24:45 PM: ...... initializing local performance monitoring subsystem 1:24:47 PM: ... initialization successful, SwarmAgent now running 1:24:53 PM: [Interface:TryOpenConnection] Local connection established 1:24:53 PM: [Job] Accepted Job 44A141B8-4AB94822-B27F4A85-189B07D2 1:25:23 PM: [Interface:OpenChannel] Error: System.IO.IOException: The process cannot access the file 'C:\Users\tharmon\AppData\Local\UnrealEngine\4.3\Saved\Swarm\SwarmCache\AgentStagingArea\A6630D7233BF47B3BBCF76BB4350A2B5.290D943C4AE1EE26CFFC218C32EE9C7C.mtrlgz' because it is being used by another process. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share) at NSwarm.FSwarmInterface.OpenChannel(String ChannelName, EChannelFlags ChannelFlags)
asked Oct 27 '14 at 07:16 PM in Rendering
Hey Hyperjams -
From looking at what you have above I would suggest going into the SwarmCache folder (listed above) and deleting the contents of the folder. Make sure that every file gets deleted (some of the files may be listed as read-only and may not want to delete). This should hopefully clear out the data and allow the Engine to reinitialize it.
Please let me know if that doesn't fix the issue -
answered Oct 28 '14 at 05:23 PM
Lovecraft_K ♦♦ STAFF
Follow this question
Once you sign in you will be able to subscribe for any updates here