Bugs from Wall Shadow and Mirror side reflection

1- Increase the lightmap resolution of the floor mesh where the shadow is casting upon.

2- Decrease or unplug the refraction value in the material.

Hi,

  1. Wall Shadow - When you looking my photo its show light from middle of my all and shadow. Im using Wall from Content Browser.
  2. Mirror Reflection - when you looking from side its showing two edge or side. Im using Wall and M_Glass Material from Content Browser.

Note: UE4.5.1
Please check attachment pictures.

Thanks.

This already Set, if this you meaning to say. If not, can you step by step which location this:
1- Increase the lightmap resolution of the floor mesh where the shadow is casting upon.
2- Decrease or unplug the refraction value in the material.

Please…
Thanks

Select the mesh in Content Browser and open it up. Then look at Details panel on the right and find Ligtmap Resolution in Static Mesh Settings tab.

For glass, open up the material and disconnect the Refraction input.

wall shadow almost solve b

ut still there light line.

Mirror where i can fix. i tried also here.

From Wall shadow i hope soon will fix.
Mirror its done.

Its…Done now Thanks @Jacky.

You can increase the lightmap res. a bit more. It looks 16 right now and it is too low really. Bump it up to 128 or 256 if it is a large surface.