Subtractive Blueprint Object
I was wondering if i could make a blueprint object class spawn in as a subtractive object so it would make a space in a long object and moving at the same time.
If you are talking about the BSP additive and subtractive geometry, they can't be referenced by blueprint and can't be manipulated at run-time.
However here is one possible solution, you could create a material with Location Based Opacity and add that to a blueprint. Here is a tutorial on how to set that up.
Another way would be to create the effect in a modeling program by animating it.
answered Oct 28 '14 at 04:46 PM
TJ V ♦♦ STAFF
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