Particles lifebar

Hi!

I´m developing a project and I have a question:

The project is a fighting game and have the main hud with 2 bars of life, We´ll do this hud by Unreal motion graphics, but we want the filler of the bar with particles, and as they hit and this decrease the particle is controlled directly via blueprint.

So my question was whether this is possible or is hard work and is best done using pre-made animations and animated by Unreal of motion graphics timeline .

Thank you so much guys!!!

Doing particle collision could prove costly and challenging to manage an accurate visual. For a health bar in a fighting game I would expect your players require precise feedback. I would highly suggest generating your health bar and get the look you desire with a material and masking.

If you want to attempt particles, I highly recommend using GPU particles with the sceneDepth Collision module. You’ll need to encapsulate them into some type of opaque volume which renders to the buffer, CPU collisions will be far to expensive to use in the manner you describe.

Thank u! ^_^!